package com.kgame5.xtank3d.effect.myemitters {
import kgame5.k3d.core.obj3d.node3d.Node3D;
import kgame5.kmath.MathDG;

import com.kgame5.xtank3d.effect.MyEmitter;
import com.kgame5.xtank3d.resource.ResourceManagerX;

/**
 * @author kk
 * 爆炸的动画
 */
public class BlastMainEmitter extends MyEmitter{
	public function BlastMainEmitter() {
		
		var md_chip:Node3D=ResourceManagerX.getInstance().getBlastMain();
			
		md_chip.life=13;
		md_chip.rotY=MathDG.random(0, 360);
		
		md_g.addChild(md_chip);
	}
}
}
